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[WLK]关于盗贼的最新信息汇总

 
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普通文章[WLK]关于盗贼的最新信息汇总
Rogue(SkillsList/TalentCalc.(9095))ETAonShadowDa
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点击数: 更新时间 :2008-10-22

Rogue (Skills List / Talent Calc. (9095))
ETA on Shadow Dance fix
I think I said before that changing the bar won't happen soon. It will be after Nov 13 and Lich King ships. The change to the cooldown on the openers should be in now on beta and very soon on live. (Source)

暗影之舞修复
之前提到的暗影之舞有时无法及时切换动作条的bug将在wlk发售时(11月13日)修复。

Fan of Knives and single-target DPS
We'd love to get rogue AE higher if we can do it where Fan is only used for AE and not as a general part of the single-target rotation. Also note that comparing anyone to a Ret paladin recently, and especially at 70, isn't going to be a great comparison. Elemental isn't designed to have an advantage over mage single-target dps, but rogues should have an advantage over warrior single-target dps. (Source)
刀扇只是用做AOE,并不是作为单体伤害。
同时请注意,和近期惩戒Q,尤其是70级的情况下比较伤害没有意义。
元素萨相比法师单体DPS并不具备优势,但是盗贼的单体伤害应该比战士高。

Combat Potency changes and Fan of Knives
So it turns out the Combat Potency change to nerf Shiv also keeps Fan of Knives from generating Energy. Making the cooldown zero might do weird things to PvP when a rogue stands there and throws out knives to attempt break stealth. But we can probably lower it to 10 sec or so. That's Thunderclap / Whirlwind range. (Source)

战斗潜能的改变&刀扇
战斗潜能的改变将会削弱毒刃技能,同时使DZ不能从刀扇中得到能量。(翻译得对吗)
如果移除刀扇的冷却时间,可能在PVP中出现奇怪的情况--Rogue站在那里不停扔刀来打断潜行。但是我们或许能把他改成10秒CD。刀扇与雷霆一击/旋风斩范围相同。

Hemorrhage
But the charges are the entire point. Hemo is supposed to be a debuff, not an alternative to Sinister Strike. It in fact yields better damage per energy than Sinister Strike untalented and it's only the talents that prop up the latter ability. Adding more Hemo talents just gives you another high dps, spammable attack.

It is true that the rogue personally may not benefit a lot from Hemo when the charges get used up correctly. I think the attitude that that is "bad" just stems from the "winning the damage meters" mentality, not whether the ability helps you beat the boss. I'm not saying that looking at damage meters makes you shallow. I understand a nearsighted raid leader may not take you if your personal dps is low, but we're also not sure what to do about that until we can come up with some kind of "raid contribution" measurement that includes your buffs and debuffs. (Source)

关于出血
出血被视作debuff,而不是相对于邪恶攻击的另一种选择,实际上,出血每点能量造成的伤害比未经天赋强化的邪恶攻击要高(只有后者有天赋强化),如果给出血天赋强化,只会带来更高的DPS。
的确,当出血的debuff被适当消耗时,盗贼自己并不一定能从出血中得到很多好处,我觉得有人认为出血“不好”仅仅因为他们考虑的是自己要做DPS标杆,而没有考虑这个技能在团队中的作用。一个目光短浅的RL可能不会让你进raid如果你的DPS比较低,但是在提出“包含提供buff和debuff的Raid贡献”这类概念之前我们很难确定如何修改出血。

Developers Q&A (Source)
Like what you plan to do with sub?
We recently made some changes to boost it, such as moving Dual-Wield Spec to tier 1 combat.

Q:你们准备对敏锐天赋做什么改动?
A:最近我们做了一些改动,比如把双武器移到战斗的第一层。

Why is hemo so bad?
It has a great debuff that boosts raid damage. It’s not intended to be Sinister Strike.
Q:为什么出血这么糟糕?
A:出血提供了一个很好的debuff来增加团队伤害,而不是另一种邪恶攻击。

Why is Shadow Dance dagger only?
We agree with the above comment that it can do a lot of different things. You may just be focusing too much on it as a +dps cooldown.

Whether you feel rogue mobility is fine?
Rogues have a lot going for them in the way of stuns, damage avoidance and “get out of jail” cards. When you get up on other classes, they do have a tendency to die. We’re not sure we want rogues to also be zipping around the battlefield like warriors.

Q:你们觉得盗贼的移动能力怎么样?
A:盗贼有很多晕,免伤和逃脱技能,当你贴住其它职业,他们很有可能死亡,我们不确定是否想让盗贼在战场上和战士一样横冲直撞。

What is happening with Lightning Reflexes?
We mentioned this as a possible change (or perhaps we even promised it -- I don't recall) but it didn't materialize because we found other knobs to turn in combat that felt better during playtesting. Because LR is a passive talent, the side benefits would also end up being passive.

闪电反射?

What is the deal with the Glyph of Sprint?
If I understand the qustion, I think it's just a tooltip bug. The glyph was made before the base cooldown of Sprint was lowered from 5 minutes to 3 minutes (2 min talented). If that's not the issue, can you elaborate a little more?
Q:疾跑铭文?
(不太清楚这个是否有用,因为9095的疾跑铭文已经修改过了,和冷却时间没关系)

Why is there a major glyph of feint?
Basically, rogues have relatively few abilities, and we were desperate for something that wouldn’t have serious PvP balance ramifications. I agree this might be a good candidate for a minor glyph. Remember that we are going to be adding a lot more glyphs over time. You shouldn't view this as one of your very few useful glyphs is less useful, because you'll eventually have a lot of choices.

Q:为什么佯攻铭文是大雕文。。
A:盗贼拥有相对较少的技能,很多东西将会影响到PVP平衡。我也觉得这个作为一个小铭文比较好。我们将会陆陆续续增加很多铭文,你将会有更多的选择。(求翻译。。)

Why is Fan of Knives so weak with daggers, and even weak with swords?
It's designed to give you a button to hit when you want to AE. It's not supposed to turn you into an AE class, if that makes sense.
Q:为什么刀扇攻击力这么弱
A:刀扇并不是让你变成AOE职业。。只是让你想AOE时可以用一下。

Are you happy with Hunger For Blood being horrible for PvP, and like the old Rampage for PvE?
No, not completely. We understand that CC + a short duration limit how often you can benefit from it. Obviously, we think removing MS and Hamstring was a little too good, just because those are generally hard debuffs to get out of.

Q:你们是否喜欢渴求鲜血在PVP里面很渣?就像以前PVE中的狂暴?
A:不,如果能解除断筋和致死的话就太OP了。


How exactly are expose, mind numbing and wound major raid utility, when they so obviously are not?
Couple of things here, and forgive me for being a little brief.

First, I am reading between the lines a little here that it would be really nice to have a unique buff or debuff. Everyone asks for that, but it defeats the whole point.

Second, Expose is one of the strongest debuffs in the game. The dps increase can be 30% or more. So I suspect what you're really getting at is that "we'll always have a warrior with us doing that debuff." The whole point of the revamp is we can’t assume you have anyone but we still want you to be able to get the buff. Mind Numbing is a cast speed debuff that is only offered by one other class (that doesn’t even exist in the game at the moment). Granted, it doesn't offer the benefit of Expose. Wounding Poison offers the strongest debuff in the game for PvP, and also offers some dps to not over-penalize rogues who are balanced around poison damage.

Third, ultimately we still want raids to want rogues because they bring good dps. We just don't want it to feel that only the rogues (hunters, mages and locks) are doing the group's dps.
Q:你觉得破甲,麻痹,致伤在raid里如何?
A:首先,我觉得你们的意思是要一种独特的debuff或buff
其次,破甲是最强大的debuff之一,它将使DPS提高30%或更多,所以我怀疑你们的意思是“总是有战士来上这个debuff”,我们不能假设你肯定有战士,但我们仍然希望你保有这个buff。麻痹毒药降低施法速度,只有2个职业有,当然这没有破甲这么多的debuff,致伤毒药在PVP里是最强的debuff,同时也提供一些DPS
(这段翻译不好。。)
第三,我们仍然希望Raid里有盗贼是因为他们有很高的DPS,我们只是不希望只有纯DPS职业出现在raid中。

Will there be a mutilate/HFB/cold blood/Assassination oriented glyph made before release?
Probably. We do want to add more glyphs over time, just like new gems started to show up in BC.

Q:会不会在正式上市前增加毁伤/HFB?/冷血/刺杀方面的铭文?
A:可能会,我们想添加更多的铭文,就像在BliCon里面新的宝石亮相一样。

Overkill - why is it the pre-req to mutilate?
It's always a hard call to decide what prereqs to what. We do like talent prereqs, and it seems like a good talent regardless. Are you wanting to skip it?

Q:斩尽杀绝--为什么这是毁伤的前置天赋?
A:很难确定哪个应该作为前置天赋,但不管怎样,这的确是个好天赋,你们想要跳过这个天赋?   

2. It has been stated that there is a plan to still have some poison immune mob/bosses in WotLK, what can a mutilate rogue do during these situations. Mages were helped with frostfire to combat the fire immune/frost immune mobs, but the poison requirement on mutilate still exist and when dealing with poison immune mobs, we're(for the lack of a better term) seriously screwed in our dps. I still don't understand why our signature move(for assassination) still has this requirement when it still cost 60 energy.
Poisons are what the rogues are balanced around, so we need to be pretty careful about that now. I can't promise there won't be any poison immune bosses -- resistance and immunity are things we can change on a boss to make the fight play out pretty differently from the previous boss. But there won't be a lot of them.
Q:在raid中仍然有毒免boss,毁伤贼面对这种情况怎么办?法师有冰火球来对抗冰/火免疫boss,但毁伤贼面对毒免boss仍旧很无力,毁伤是刺杀的招牌,我不明白为什么还要有这个限制。
A:盗贼的毒伤调整起来很有难度,我不保证没有毒免boss----抗性和免疫使战斗显得不同,但是毒免boss不会很多

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